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Old Sep 24, 2007, 06:41 AM // 06:41   #21
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Hmmm...haven't seen this before. Each time I see it I alternate whether I sign or don't sign... I think I /notsigned last time, so this time:

/sign

It makes more sense as character based (think about it. you are not smarter because your brother read a bunch of books, right? and if Indiana Jones had a brother he would not get credit of Indiana's work). But due to game mechanics (the whole account idea where you can have multiple characters that can share nearly EVERYTHING), making these titles separate is kind of pointless. (Next time I will /notsign).
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Old Sep 24, 2007, 08:33 AM // 08:33   #22
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Quote:
Originally Posted by SlippyJack
/unsigned...

Though I agree...it's too late.

Save it for gw2
GW1 has been out for 2 years...GW2 won't be out for 2 years...GW1 isn't going to end when GW2 is out....too late?


/signed, and they have plenty of time to do it in.
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Old Sep 24, 2007, 11:19 AM // 11:19   #23
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Quote:
Originally Posted by HawkofStorms
/notsigned
Why? It doesn't break anything to have it the way it is.
What about the hassle of moving all unidentified golds to one character for identification to boost the title on him. Then moving all the items you want to salvage to that same character because your more likely to not break the item (if it doesn't break, then the leftover piece is merchant fodder at the very least).

If you want to see my thoughts on the matter, click here.

/signed
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Old Sep 24, 2007, 04:03 PM // 16:03   #24
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/signed

Why should 9 of my 10 PvE characters pass on chests when I am doing elite areas just so I can save to afford keys/picks for the 1 character to work on this title? Yeah sure, I could grind/farm forever to be able to afford keys for all my characters, but that's certainly not fun or practical.

I am also tired of wasting time to swap between characters just so my 1 character with the titles can ID all the golds and salvage everything. It would be so much easier if the title was account wide so I could focus on PLAYING and HAVING FUN.

My 2 cents
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Old Sep 24, 2007, 06:26 PM // 18:26   #25
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Absolutely /signed. Sadly, though, this sounds like one of those good ideas that Anet will never implement.
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Old Sep 24, 2007, 06:38 PM // 18:38   #26
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Anet couldnt care less about this, but /signed anyway
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Old Sep 24, 2007, 06:52 PM // 18:52   #27
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/signed

But the general thought is, anet wont change because they dont really care/listen. Oh well, wait for gw2 I guess is what we have to do....sadly....
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Old Sep 24, 2007, 07:18 PM // 19:18   #28
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Quote:
Originally Posted by bilateralrope
What about the hassle of moving all unidentified golds to one character for identification to boost the title on him. Then moving all the items you want to salvage to that same character because your more likely to not break the item (if it doesn't break, then the leftover piece is merchant fodder at the very least).

If you want to see my thoughts on the matter, click here.

/signed
My response to those points are...
1) You save money with the treasure/wisdom seeker titles and can make cash with salvaging mods off items and then selling them. That is true. But since it costs you money to get the treasure hunter title in the first place, it balances out (the money you save/earn merchanting blues in seperate peices won't recuperate the cost of 1000s of keys for a long time).
2) With perfect salvage kits, having one "salvage" character to save leet weapons/armor is unimportant now.
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Old Sep 24, 2007, 10:38 PM // 22:38   #29
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Im kinda on the fence i ran lots of chests on my ranger before i decided my sin would be my title char and would like to open chests i pass with other chars also not having to stick things in the store to id/salvage them would be nice as well.

However, the whole point of "one character titles" is to show you did it on that character and showing it on a level 3 pre sear wammo would miss the point of this. it would also cheapen the very hard to max treasure hunter as its easier with say a warrior than it is a necro, then again the money is the main hard bit of that title.

Hope i justified both sides .
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Old Sep 24, 2007, 11:45 PM // 23:45   #30
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/signed /signed /signed
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Old Sep 25, 2007, 06:37 AM // 06:37   #31
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Quote:
Originally Posted by Diddy bow
Im kinda on the fence i ran lots of chests on my ranger before i decided my sin would be my title char and would like to open chests i pass with other chars also not having to stick things in the store to id/salvage them would be nice as well.

However, the whole point of "one character titles" is to show you did it on that character and showing it on a level 3 pre sear wammo would miss the point of this. it would also cheapen the very hard to max treasure hunter as its easier with say a warrior than it is a necro, then again the money is the main hard bit of that title.

Hope i justified both sides .
So you don't want a lvl 3 wammo with treasure hunter or whatever but rank 4 lucky or rank 9 hero or champion or gladiator is fine? and how exactly would treasure hunter be cheapened? 10,000 chests is still 10,000 chests no matter what the class is that opened them all.
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Old Sep 25, 2007, 02:19 PM // 14:19   #32
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Nope, it's fine as it is. Besides, there are definately other issues that should be placed before the Treasure/Wisdom titles.

/notsigned.
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Old Sep 25, 2007, 02:25 PM // 14:25   #33
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Quote:
Originally Posted by wetsparks
So you don't want a lvl 3 wammo with treasure hunter or whatever but rank 4 lucky or rank 9 hero or champion or gladiator is fine? and how exactly would treasure hunter be cheapened? 10,000 chests is still 10,000 chests no matter what the class is that opened them all.
Perfectly fine. It's not the level three w/mo who is the r9 champion, it's the player. That's pretty much how PvP titles work. Whereas the PvE titles (e.g. treasure hunter) are bound to the character; all the time you put into maxing your given title is just for that ONE character, which is pretty much the basis of PvE titles.

Also, rank 9 h/g/c is only a million times harder to get than rank x treasure hunter...
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Old Sep 25, 2007, 02:33 PM // 14:33   #34
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Quote:
Originally Posted by RhanoctJocosa
Perfectly fine. It's not the level three w/mo who is the r9 champion, it's the player. That's pretty much how PvP titles work. Whereas the PvE titles (e.g. treasure hunter) are bound to the character; all the time you put into maxing your given title is just for that ONE character, which is pretty much the basis of PvE titles.

Also, rank 9 h/g/c is only a million times harder to get than rank x treasure hunter...
Lucky isn't pvp title.
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Old Sep 25, 2007, 03:30 PM // 15:30   #35
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or kurzick or luxon or unlucky either. sure, kurzick or luxon *could* be pvp (in most cases it is), but how about those that get the bounties or FFF?
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Old Sep 25, 2007, 05:35 PM // 17:35   #36
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/signed. I wanted this for a looong time now, glad to see there are others like me!
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Old Sep 26, 2007, 03:45 AM // 03:45   #37
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/Signed
There is a balance between doing it the way suggested by everyone suggests. That is to make it both account based AND character based. For example... If you have a character with lvl 3 wisdom, all characters on your account benefit from it, but only the one could actually display the title. And perhaps you should make the benefits stack and be worth less... something like this.
LvL1= +.5%salvage bonus (per char with title)
LvL2= +1%
Etc...
LvL7=+15% salvage bonus (per char with title)
Up to a guaranteed Salvage.
Gives you something to work for... imagine... NEVER break ANYTHING again!!!
I think that would be the best way to go about it.

Last edited by Yellow_lid; Sep 26, 2007 at 04:29 AM // 04:29..
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Old Sep 26, 2007, 04:02 AM // 04:02   #38
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/signed /signed and /signed
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Old Sep 26, 2007, 04:24 AM // 04:24   #39
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Quote:
Originally Posted by Whisper Evenstar
/signed

I am also tired of wasting time to swap between characters just so my 1 character with the titles can ID all the golds and salvage everything. It would be so much easier if the title was account wide so I could focus on PLAYING and HAVING FUN.
You said Just what I was going to say.

/signed
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Old Sep 26, 2007, 04:55 AM // 04:55   #40
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/signed

To me, this is one of those big things ANet still needs to fix. I'm not sure how they'd implement it if they ever did it, but it sure would be nice. I share my opinion with a lot of other people in this thread. Wisdom's really getting to be a hassle, and the fact that it's all that work just to max it on one person brings back that whole "discouraging multiple characters" things, and Treasure Hunter's even longer, and way more expensive, to boot. Sure, titles are never required, but I'd like to go for it for completion's sake, and the bonus is always nice. Account-based would make these titles (way more) achievable for us casual people who'd like to get it done eventually.
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